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Raceroom racing experience gt3
Raceroom racing experience gt3





  1. RACEROOM RACING EXPERIENCE GT3 UPDATE
  2. RACEROOM RACING EXPERIENCE GT3 MANUAL

If you don’t necessarily need to precisely tune it, there’s an easy mode to slide back and forth, but the advanced options will provide a fine-tuning to get the view exactly as needed. iRacing recently added this wheel display compatibility, and now RaceRoom can say they’re a part of the cool kids club with custom graphics for the display and the use of 25 programmable buttons.Īnother neat addition – one of the best I’ve seen – is the new Field of View options available to use to get the perfect view from inside the race car. Speaking of wheels, the Thrustmaster Ferrari SF1000 Wheel Add-on is picking up another sim to properly utilise the large display on the wheel. Including a fully functional display and up to 25 bindable buttons.

raceroom racing experience gt3

RACEROOM RACING EXPERIENCE GT3 UPDATE

📢 The June Update for #RaceRoom will be deployed tomorrow!Īnd it will add support for the new Formula Wheel Add-on Ferrari SF1000 Edition! Taking into account that different cars will feel unique to one another after this update, it’s definitely a step in the right direction. The feeling through a wheel is meant to be more realistic and calculated based upon physics. The new system reels in those sliders to be crucial options only, and the tyre forces that heavily influence what the sim racer feels in their hands. The new FFB system was made completely from scratch and built from the ground up, shying away from the older system that neglected tangible factors such as forces on the tyres and used too many unrealistic slider options. As we near the end of the month, they are finally ready to release most of their work, including the big update planned for the improved Force Feedback system. Last month, Sector3 Studios posted what they were up to in the updates department over on their forums. Many of the updates have been teased recently, and there is a lot to unpack here considering this update weighs in at a whopping 3.7 GB. instead of you doing multiple 15 minute races for the same amount of data.A new update for RaceRoom Racing Experience has dropped today. All the tool does is speeds up the learning curve for the AI database by only racing 1-3 laps to gather info. And in turn you will have better results in traing the AI

raceroom racing experience gt3

the more times you do this (race, change AI by +/- 5, race, change AI, ect) the more "data points" the Adapative AI program will have. And then hit "Apply selected modification". Select the AI #/level/time closest to your best lap time (or maybe try 3 levels less, I have). This is because we ran two races "data points" one at AI 102 and the other at AI 107. You should now be able to see AI lap times. Run the Adaptive AI primer/database tool, see if entires been made. Drive another race (same car, track, laps, ect) finsh and exit the race same way as above. (using our example, earlier we chose 102 AI. ONLY change AI difficulity by +5 or -5.

raceroom racing experience gt3

exit the Adaptive AI primer/database tool (At this time i did not select anything, just checked to see if the tool is working) There will not be any time listed for AI yet, as you only have one "data point" right now. You should see the car class (of the car you have chosen) and your best lap time. IDK if you been using this tool already or not. run the Adaptive AI primer/database tool (note: you might want to start with a new and clean AI file (aiadaptation.xml) before you start using the Adaptive AI primer/database tool. (i dont quit the race, just end it to the results screen) the whole pack of cars should still be infront of you. After you cross finsih line with your best lap. No tire wear, no fuel use, no practive no qualiy, standing start, no penalties, no flags, no pit stopsġ1 Laps (The tool on registers the last 10 laps of the race)

raceroom racing experience gt3

Select your difficulty*** (this example 102) Make a backup copy of "aiadaptation.xml", rename it.

RACEROOM RACING EXPERIENCE GT3 MANUAL

Using the Adaptive AI primer/database tool, which is a must & knowing your manual AI level (ex. Here is a great tutorial by Troch that I used,now in most cases the AI are consistently running with or near my lap times. I've not had much luck training it without the AI adaption tool available at the official forums.







Raceroom racing experience gt3